Cyberpunk 2077 Dev Breaks Down Combat, Weapons

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Cyberpunk 2077 Dev Breaks Down Combat, Weapons

Without a doubt, CD Projekt Red’s reveal of Cyberpunk 2077‘s cinematic trailer was one of the major highlights during Microsoft’s Xbox E3 2018 press conference, as it gave fans a closer look as to what kind of story one might expect from the retro-futuristic action-RPG. Of course, it’s safe to say that this has led to fans craving actual gameplay footage, but there’s no telling when such assets will be revealed to the public. Nevertheless, the developer is keen to discuss the forthcoming project, with one team member sharing details about combat and weapons, saying The Witcher 3: Wild Hunt helped with the battle system in the new game.

This much was revealed during a recent interview held between GameSpot and CD Projekt Red’s associate design director Kyle Rowley, with the latter stating that Cyberpunk 2077 will feature both ranged and melee combat, and their mechanics are rooted in lessons learned from The Witcher 3. As explained by Rowley, “We learned quite a lot from the combat in Witcher 3, and we’re translating that to the lessons we learned in the gameplay about how to do melee and try to transfer that to Cyberpunk,” with the shift from first-person to third-person seemingly not getting in the way of the translation.


When it comes to Cyberpunk 2077‘s weapons, Rowley revealed that each will fall into the three general categories of power, tech, and smart. Power weapons are going to be more “traditional weapons that you would have nowadays,” such as high-impact guns. “When you fire them, we may have, for example, exaggerated hit reactions and staggers to kind of emphasize the hit impacts,” he said. Tech weapons, though, focus primarily on wall penetration, NPCs, and other objects, while , smart weapons can track and follow targets around the games.

“Again, because we’re a role-playing game and we understand some people aren’t necessarily averse to twitch-based combat who like playing role-playing games, we tried to design the smart weapons around being something that people can pick up and play casually without necessarily having to be super-efficient with shooting people in the head or more twitch-based, reaction-based combat, so we’re trying to cater to both audiences there with that.”

While guns seem to be at the forefront of the combat within Cyberpunk 2077, which will lend itself well to its first-person perspective, Rowley has declared that the game is not a shooter, but instead, very much an RPG. Rowley stated, “It’s a role-playing game with some shooter elements, rather than a shooter with role-playing laid on top of it. There’s very deep progression systems, so all the things you’d expect from a CD Projekt game.” Al things considered, Cyberpunk definitely sounds like an ambitious project worth looking forward to, especially with there being no microtransactions.

Cyberpunk is currently in development for PC, PlayStation 4, and Xbox One, but lacks an official release date.

Source: GameSpot



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